Category Archives: Conventions

Call of GenCon

Campaign Coins at GenCon Indy 2013

Campaign Coins at GenCon Indy 2013

GenCon Indy has come and gone, leaving us frazzled and exhausted but very content. Even though there was lots of Call of Cthulhu activity, our main focus was running our Campaign Coins booth. We were able to combine the worlds by displaying the Medallion of Ithaqua that we made for the Chaosium Horror on the Orient Express Kickstarter reward. It was so insanely popular that it seems likely that they will be available for direct sale before too long. We also look forward to making the Innsmouth gold coins for Chaosium for 7th Edition.

Running a booth at GenCon is somewhat like being stuck on Alcatraz. You can see the lights of San Francisco but you can’t get off the Rock. So many games being played, so many cool stores, but we were a little bit busy selling money.

Happily, some of the other Cthulhu vendors managed to visit. Chris Birch of Modiphius Entertainment swung by with a couple of sweet Achtung! Cthulhu scenarios by Sarah Newton, Three Kings and Heroes of the Sea. They were originally produced as PDFs and the books look truly fantastic printed. Massive congratulations to Sarah, Chris, Dim and Michael for their ENnie Award win for Best Adventure. I also scored a copy from the Arc Dream posse of the brand new Dreamlands campaign by Dennis Detwiller, The Sense of the Sleight of Hand Man. Can’t wait to read this one as it is set in the Dreamlands, where Penny has been spending some time of late. The layout and illustrations (by Dennis himself) are beautiful and horrible at the same time, as it should be. Arc Dream also smashed out an ENnie award for The Unspeakable Oath. Righteous.

The Traveler’s Guide, proof copy (artwork not final)

Perhaps the most exciting book of all was the GenCon 2013 pre-publication proof copy of Le Guide Du Voyager aka The Traveler’s Guide, written by Penny under the nom de plume of P.E. Jensen. There was also the brilliant publication of the Call of Cthulhu 7th Edition Kickstarter guide, as well as Missed Dues, the 7th ed convention scenarios by Mike Mason and Paul Fricker. The fiction collection Undead and Unbound also made its debut at the show, co-edited by David Conyers, who has helped out in the Constantinople chapter of Orient Express.

The Penultimate Trip playthrough at GenCon

The Penultimate Trip playthrough at GenCon

After hours we managed a lot more Call of Cthulhu related nocturnal activities. On Wednesday night we visited the group who were going through the week-long play-through of the Orient Express campaign, helmed by Mr Shiny himself, Jeff Carey, with able assistance from Brandon and Joe. Held at the Crowne Plaza hotel, a hotel with actual Pullman railway cars as rooms, this was a one of a kind role-playing extravaganza and Jeff and his team had gone all out.

The super-sized Simulacrum

The super-sized Simulacrum

The game featured costumes, lighting, music, props, a life-size cut-out Simulacrum and a diabolical full-body Simulacrum suit, unique hand-made handouts, severed eyeballs (with a complimentary eye patch) and more. As the editor, I was gobsmacked by the love and dedication that Jeff and the crew showed towards bringing our train to life. The players really enjoyed it but also gave some interesting feedback on one of the scenarios that I will try to fix in post.

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One Night at GenCon players (from top): Tom, Jason, Travis, me, Thomas

Two nights later it was my turn. Four players had signed up for the One Night At GenCon game, a secret Orient Express scenario that would only ever be played once. They alone would receive the printed copies and nobody in the room would ever speak of it again. It turned out to be one of the best role-playing games I have ever run. Jeff and his family kindly let us take up residence in their Pullman carriage to run the game. I was still plotting the scenario on the plane over and Penny stepped in to write the character backgrounds. Seeing the four players (complete strangers to each other before then) inhabit these characters and make them their own was marvellous. I can speak no more of what happened within that carriage. It was something I must not and cannot recall, because their Kickstarter pledges totalled $3000 for the privilege. I must confess that I found that a little stressful, as by the terms of the contract the scenario could only be played once, so that was the playtest. Luckily it went well.

On Saturday night we had the Orient Express and Cthulhu Wars Kickstarter backers dinner with Sandy Petersen, the 7th ed authors and the Chaosium crew in attendance at St Elmo’s, home of the Flaming Shrimp, or in my case the Flaming Saltine Cracker. We vegetarians spoil everything. Penny and I sat next to Steven and Nikki from Steve Jackson games, as well as backers Patrick and Travis. It was a wonderful evening and hopefully I didn’t babble too much, like the insane cultist that I am. It was a real pleasure talking to Steven, as he had many perceptive questions about the new campaign versus the 1991 campaign. I was pretty happy as I think we have answered most of them in the new draft. You can see photos from the dinner and lots more Chaosium-related GenConnery at Mike Mason’s Angry Zoog blog.

Afterwards, because I didn’t want the night to end, I went to a bar with Mike Mason and Paul Fricker and backer Paul, only to run into Adam Crossingham from Sixtystone Press, in one of those weird GenCon coincidences. It was great meeting Adam and his layout guru Chris, as I was able to congratulate them on Investigator Weapons Volume 1 (particularly as author Hans has written such a fantastic article on guns in the 1920s for Horror on the Orient Express)  and I also got to hear about the upcoming Colonial Lovecraft Country by Kevin Ross. In fact, Adam’s next stop after GenCon is the Boston Historical Society.

Not so for Penny and I. We departed for New York. This was intended as a glorious tourism stopover with the Art Deco Empire State Building as the highlight, but lo and behold our hotel was right around the corner from The Compleat Strategist, one of the oldest game stores in the country (established 1975). It was a real thrill to walk in there and see a full shelf of Chaosium books. In fact, owner Mike recalled getting the first books from the Chaosium guys way back in the Lake Geneva days of GenCon.

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The Compleat Strategist (est. 1975) in New York

The Cthulhu coincidences keep on coming. Let’s see what Providence holds.

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A Visit to Chaosium

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Stained-glass Cthulhu at Chaosium

Penny and I have arrived in America on the first stop of our 2013 GenCon Horror on the Orient Express tour. We have even taken our first train, the BART (Bay Area Rapid Transit). It did not have  a salon car where white-clad waiters served champagne, but it did get us out to Charlie Krank’s place in Hayward from the airport. We’ve since been recovering from our jet lag, eating some amazing vegetarian food in the Bay Area and playing some games.

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Back in the office at Chaosium, 2013

On Monday we visited the Chaosium offices, and for the first time saw a printout of the complete layout of Horror on the Orient Express, which Meghan has prepared to show everyone who comes to the Chaosium booth (#501) at GenCon Indy. It’s amazing to see the book printed out: a huge stack of paper larger than Beyond the Mountains of Madness. Meghan has done a fantastic job with the layout, and it was great to see the new art, particularly the new version of the Sedefkar Simulacrum, which is so blasphemous we can’t show you yet. We also met Nick, who showed us the Traveler’s Companion bound and printed up as a sample GenCon preview edition. We hope this little book that will be a useful player aid at the gaming table. It has a guide for each city on the route, accompanied by wonderful city maps by Steff Worthington.

We also got to go to the all-new expanded wing of the Chaosium warehouse to see boxes and boxes of Orient Express loot: T-shirts, medallions, commemorative coins, placemats, matchboxes, mugs, coasters and more. Chaosium have been sending out photos of all the merchandise as part of the Kickstarter updates, but it’s another thing again to see a massive wall of boxes. There’s so much stuff there you have to scale the front stack to get to the stack behind it.

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Boxes and boxes and boxes of Orient Express swag

The nearby row of mi-go brain cases made me wonder what if that’s what happened to previous writers who missed their deadlines, because I flubbed a few.

Assuming the vacant space on the bottom right is not reserved for me, we leave on Tuesday for the real world gibbering madness that is GenCon…

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Mi-go brain cases

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Horror on the convention season

PAX Australia 2013

PAX Australia panel “Writing for Tabletop RPGs” [Photo: Marion Anderson]

The manuscript is done. Done late, but it’s done. Now we’re laying out, tweaking and proofing, but at last the editing work is over. In its place, the convention scene has begun.

This weekend was the inaugural PAX Australia, and it was a beautiful thing. It’s the largest games convention ever held here, and the PAX banner brings in gamers of all stripes: PC, console, handheld and tabletop. Seeing the massive boardgames area, swathes of Magic the Gathering tables and the Pathfinder Society area booked solid was an amazing sight. I’m in awe of the efforts of the PAX Australia and US teams in staging this, with the sterling efforts of the local volunteer Enforcers in keeping everything so friendly and welcoming. It had an amazing vibe of gamers gaming together; everybody really would play anything, with anyone.

I proposed a panel on “Writing for Tabletop RPGs”, with an eye to encouraging other local writers to refine their work and take the step to get into print. I was joined by Patrick O’Duffy, one of the original writers of Green Ronin’s Freeport, and Matt Goodall, a homegrown winner of Paizo’s RPG Superstar competition. Between the three of us we have been published in around 50 RPG books over the years, and I learned tons from listening to Patrick and Matt (in fact, I really wanted to take notes, but that’s not the done thing when you’re on a panel!)

We talked about designing locations, so I chose Paris; I spoke about how research uncovers secrets about our own world and gives ideas for adventures. Marion Anderson (Orient Express author, and also The Cairo Guidebook) was able to get a few snaps of us talking away. So, up above is a sneak preview in a darkened room of Steff Worthington’s fantastic new Paris map (it’s the player version, so it’s spoiler free). That’s me on the left, Matt on the right, and Patrick is just out of shot.

I also ran an RPG session, the first time doing so at a con in many years; I ran A Cold Death, the free scenario I wrote for Pedro Ziviani’s  Mythic Iceland, which has just been nominated for an ENnie (go Pedro!). I played with brand new friends and Cthulhoid cultists Tristan and Eric from Adelaide, and we also kidnapped four players at random who were all fairly new to roleplaying. It was an absolute blast, and once they got into their characters and the story kicked in I completely forgot we were in the massive big top exhibition building surrounded by thousands of gamers; it was just us six, on a mountain in Iceland. That’s the magic circle that surrounds us when we roleplay, and why I still love this pastime after 33 years.

Anyway, I need the practice; con season has begun. Next month it’s GenCon Indy and then NecronomiCon Providence. I’m down for a new scenario at each, so break’s over, I have some more writing to do!

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Gaming in the Big Top at PAX Australia 2013.

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